Bauhaus, spatial portrait
Color, form, function. A spatial exploration of the Bauhaus and its ideas.
Color, form, function. A spatial exploration of the Bauhaus and its ideas.
Step into artworks and explore the stories, ideas, and intimate worlds they open up. An imaginary museum to wander through on screen or in virtual reality.
A reflection on the world's endless cycle, its ending and its beginning again.
Three places, and the memories held in their ruins. Explore Château de Montbel, Tour Barral, and the Pont « romain » through spatial capture and immersive storytelling.
An invitation to look. Discover Eyes in Commons through its project image and film.
Two bicycle journeys, one collection. Follow the route from La Buisse to Chefchaouen and back to Grenoble, or travel from La Buisse to Pisa via Durrës. Maps, landscapes, and moments gathered along the way.
Draw in three-dimensional space. A marker for A-Frame with 24 colors, four line sizes, and controller-based drawing, plus examples for mixed reality and exporting your creations.
An existentialist exploration of the city of Grenoble, unfolding around three central ideas: the vertigo of life, the impossibility of reality, and the everlasting question why. An invitation to pause, reflect, and ask what it means to exist.
Words carved in clay, images across time. A virtual world around the Epic of Gilgamesh, where ancient voices meet paintings and photographs to reflect on friendship, death, and humanity.
A few notes about the metaverse. An artist inhabits the Sunset River Space with her palette and screen, opening questions about our bodies, creative strength, and the virtual worlds ahead of us.
A virtual Grenoble built from NASA SRTM terrain data and OpenStreetMap urban information. Navigate the city, discover its key places, and read the landscape from another perspective.
A documentary in a virtual gallery about avant-garde artists persecuted by the Nazi regime. Through the 1937 “Degenerate Art” exhibition in Munich, the project explores the works and the political humiliation imposed on their creators.
A small virtual world around a watercolor painted shortly before Jeanne Hébuterne’s death. Her self-portrait and two portraits by Modigliani meet in a space devoted to an artist whose work remained largely unseen.
Enter the world of Kazimir Malevich through a short experience for computer and smartphone. Painting becomes a space to explore.
An exploration of the 0.10 exhibition through three forms of immersive storytelling, bringing art history into the spaces of the web.
Twelve paintings, from 1921 to 1944, in a virtual gallery. Explore Mondrian’s search for a universal sense of beauty through horizontal and vertical lines and pure primary colors.
An extended reality gallery exploring faces and expressions, bringing together artists including Artemisia Gentileschi, Vincent van Gogh, Edvard Munch, Judith Leyster, and Johannes Vermeer.
The poetry of Hokusai and Hiroshige meets a game of tetherball. This experimental virtual space gathers 17 artworks and changes from one master’s world to the other.
Buildings, models, and ideas to explore at different scales. Walk through architectural spaces, look around in 360°, or bring a model into your own environment with augmented reality.
Skin(s), memory, will, movement. An experimental virtual world exploring creation through images, bodies, and space.